![]() ![]() These are in reference to the absolute x and y coordinates in the room. The current x and y coordinates of the instance. This isn’t absolutely everything there is to know about motion, but it’s a great overview to start with, and covers everything I’ve learned with respect to motion in GameMaker Studio. Learning how these work will help you make better games. There are a number of possible approaches to handling position and movement. Learning how to program motion and control it effectively is one of the most important parts of a successful game. Nearly every game has moving things in it, and how they move is a vital part of the game. ![]() Motion is critical to just about any video game. Why arguing about Link’s gender is dumb, and why it’s important. ![]() “Null Room” hidden in Superman (Atari, 1979).video games, programming, the internet, and stuff ![]()
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